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Ownership and Borrowing: Rust's ownership system ensures that at any given time, data has exactly one mutable reference or any number of immutable references. This rule helps prevent data races, as data races typically occur when two or more threads access the same data simultaneously, with at least one thread modifying it.
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Threads: Rust's standard library provides the
std::threadmodule for creating new threads. Rust threads are implemented using operating system threads (1:1 model). Thethread::spawnfunction can be used to start a new thread, which accepts a closure to execute within the new thread. -
Message Passing: Rust encourages using message passing for inter-thread communication instead of shared memory. This can be achieved with the
std::sync::mpsc(multi-producer, single-consumer) library, which provides channels for communication. Threads communicate by sending and receiving messages without directly accessing shared state. -
Synchronization Primitives: Rust's standard library includes various synchronization primitives such as mutexes, condition variables, and semaphores, all located in the
std::syncmodule. Mutexes protect shared data, ensuring only one thread accesses it at a time. -
Barriers: In multithreaded programming, barriers are a commonly used synchronization mechanism to ensure multiple threads reach a synchronization point before proceeding.
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Atomic Operations: Rust provides atomic operation support through the
std::sync::atomicmodule, which is essential for building lock-free data structures.
Through these features and tools, Rust offers robust support for developing efficient and safe multithreaded applications.