In Cypress, simulating Hammer.js touch events such as tap can be implemented using Cypress's built-in commands or by combining custom commands with external libraries. Below, I will detail the process.
Method 1: Using Cypress Built-in Commands
Although Cypress natively supports mouse events, we can simulate mobile touch events like 'tap' by triggering specific events. Here's a basic example:
javascript// Visit the page cy.visit('https://your-page-with-hammerjs.com'); // Get the target element and trigger touchstart and touchend events cy.get('.your-tappable-element') .trigger('touchstart') .trigger('touchend');
This approach is straightforward but may not fully replicate Hammer.js behavior in all scenarios.
Method 2: Using Custom Commands and External Libraries
For more precise simulation of Hammer.js behavior, consider using an external library like hammer-time.js in your Cypress tests. First, install this library in your Cypress project:
bashnpm install hammer-time.js --save-dev
Then, import this library in Cypress's support file (typically cypress/support/index.js):
javascriptimport 'hammer-time.js';
Next, add custom commands to simulate tap events in Cypress's command file:
javascript// Add to cypress/support/commands.js Cypress.Commands.add('tap', { prevSubject: 'element' }, (subject, options) => { subject[0].dispatchEvent(new Event('touchstart', { bubbles: true })); subject[0].dispatchEvent(new Event('touchend', { bubbles: true })); return cy.wrap(subject); }); // Use the new command cy.get('.your-tappable-element').tap();
This approach more closely mimics actual touch screen interactions and better replicates Hammer.js behavior.
Summary
Both methods have their uses, and the choice depends on your specific requirements and test scenarios. For simple touch event simulation, the first method may suffice. For more precise simulation or complex gestures, the second method is more suitable. When using it, adjust the strategy based on test results and specific needs.